Linking Cards: Connecting Characters, Places, and Scenes
A story is a web of connections: characters who know each other, scenes set in particular places, events that reference earlier events. Card links let you make those connections explicit, so your story is not just a pile of cards but a connected whole you can navigate and visualize.
Creating a link
While writing in any card, you can link to another card in your story. Mention a character in a chapter and link to their card. Reference a city in a worldbuilding note and link to its location. The link becomes part of your text and points to the related card.
The habit to build is simple: when you name something that has its own card, link it. It costs a moment and pays off every time you or the coach needs to trace how things connect.
Navigating with links
Links turn your story into something you can move through. Following a link jumps you straight to the related card, so while drafting a scene you can check a character's details or a location's history without losing your place. For a large project, this is far faster than hunting through the folder tree.
Links power the views
Card links are not only for navigation. They feed the views that visualize your story, especially the graph view, which shows your cards and the connections between them. The more deliberately you link, the more revealing that map of relationships becomes. A densely linked story produces a graph that actually shows you how your world hangs together.
A few good linking habits
- Link characters to the scenes they appear in
- Link locations to the events that happen there
- Link related worldbuilding concepts to each other, so lore stays connected
- Do not force links that do not mean anything; a link should represent a real relationship
To set up the cards you are linking, see organizing your story with cards. To see your links as a map, see the graph view.